![]() The thing is, for someone who came late to the game and got the DLCs bundled with the game like me, the mission is incredibly difficult. Something that soured my experience with the game is a DLC addon called 'Alien Hunters', which adds a new mission that expands upon the story of a certain character from Xcom 1 and provides some new enemies and items to research and develop. Coming from Xcom 1, one of the things that makes 2 so much more difficult is how much HP even basic enemies have, which makes kills very hard in a single turn. Even on the easiest difficulty I'd still barely eek my way through missions, lose my good soldiers, end up with a bunch of rookies and that was that. I bought it like 18 months ago since I loved the 2012 Enemy Unknown reboot, but the game kicked my ass so hard, so many times, I had to just crawl away with my tail between my legs. Manageable at first (see previous posts) and barely a factor at all in the mid-late game (if you are leaving things to "chances" you are probably doing something poorly). Mimic beacons are life savers in these cases. IF you must leave enemies alive, you want to be behind cover. ![]() Every enemy alive as you pass the turn is a risk you shouldn't take if possible. Better be pleasantly surprised than sorry.Īs a general rule, by the end of your turn the enemy pod must be dead. Never assume your shots will do more than their minimal damage even if they land. Pick carefully who acts first and have a backup plan if things don't go your way. Make use of abilities that guarantee damage (i.e. Install weapon mods that increase accuracy for your "backline" and that increase mobility for your close combat units. I find myself completing a lot of missions with a "100% accuracy rate" in the final recap, and that's not because I'm especially lucky, but because I don't allow luck to be a factor for me.Įxamples may include: never shot at anything behind a cover unless you are out of options and desperate.Īlways destroy covers with explosives and use flanking if possible. I'm not skilled enough with video editing to make a tutorial, but you'll find plenty of youtubers/streamers who can teach you how to *reliably* destroy everything even at the hardest difficulty setting in "Ironman mode", let alone at the more manageable ones (i.e. ![]() ![]() I might add more later.įun fact #3: His Moving pool contains 62 lines alone.Click to shrink.Manageable at first (see previous posts) and barely a factor at all in the mid-late game (if you are leaving things to "chances" you are probably doing something poorly). No more dirty audio, and he now has a metric ♥♥♥♥♥♥♥ of voice lines.įun fact #1: I reached 100 lines cut at the three minute mark.įun fact #2: I cut 664 lines from just over 2 hours worth of his dialogue, so this pack contains only about a 5th of his total line potential. However, i recently found this beautiful video containing nine and a half hours of Arthur's voice lines, which is what i used for this new pack. Of course, it was either that or no voice pack at all. This was because at the time i made him i couldn't find any good sources for his lines on Youtube and had to manually comb through the game's 20 hours worth of cutscenes for lines, recording whatever i'd find with Audacity and then cutting them up for use in XCOM. I did Arthur dirty with my previous voice pack of him - dirty audio everywhere (i think like half of his lines or more had background noise in them) and only 179 voice lines total.
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